Wednesday, March 13, 2013

Character Generation Project: Dark Harvest: The Legacy of Frankenstein

It's been a while since we did one of these, so those of you who are new to the blog can find an overview of what's the Character Generation Project is all about here. Stephanie's overview of her normal approach to character generation is found here.

Stephanie - as you probably are not aware - is a huge Frankenstein fan.  She's read a ton of Frankenstein books, comic books, short stories, and so on.

A few years ago, I wrote about Victoriana.  In that review, I mentioned Dark Harvest: Legacy of Frankenstein.  A few days after the post went live, I received an e-mail from Iain Lowson, offering a review copy of the game to me.  I thanked him for the offer, and informed him that I already had the game.

Obviously, I still have it. And last year, a supplement was been released.  So I figured it would not be a bad time to ask Stephanie to make a character for the game.

As usual, the questions are in bold text, and Stephanie's answers are in plain text.

Which game is this for? 
Dark Harvest Page 1
As usual, you can click on the sheets
to see them larger on Flickr.

How long did it take you to generate the character? 
 About 1 hour

What was your character concept going into generation?  
Lady scientist/professor (the boffin from Scott Westerfeld’s Leviathan)
Did you feel like character generation captured the flavor of the setting?  

How much control did you feel like you had during character generation?  

A fair amount.
Did the game help you make the character you wanted, or did it feel like you were fighting the game?  

Dark Harvest Page 2My character ended up a bit darker than I anticipated.

Do you like the character you ended up with?  

Do you think your character fits your concept?  

Again, darker than I anticipated, but she works better in the setting than my original idea.
Do you feel like your character would be effective and/or useful in a game?  

Pretty effective - she can shoot well, and would be good for the party out of trouble.
Was there anything in particular that you struggled with mechanically?  

Not so much struggled, but there was a passing reference to magic, but no mechanics around it.  I think it must be in the core book of Victoriana?
Did anything run more smoothly than you had expected?  

Overall, it ran pretty smoothly.
What changes would you have made to the character generation process?  

It was a little disjointed in how the book was laid out regarding everything you spend Character Points on - it took a little bit of back and forth to make sure I understood everything.
Did anything leap out at you as obviously broken or unbalanced?  

The augmentations could potentially be broken, depending on how people roll on the surgery chart.
What led you to choose this game as the next one to make a character for?  

One word - Frankenstein.
How would you compare your experience with this game to your experience with other games?  

Pretty simple, and reasonably straightforward.

Is this a character you would be willing to play in a campaign?  

Heck yeah!
Does this character make you want to play this game?  

See previous answer.
Do you have any other questions, comments, etc.?  

I want to read the entire book, because it’s half anthology, half game book.

Have you given any thought to what game you'd like to do next?  

The Edge of Midnight

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