Korrigans is one of those games that, if I hadn't worked on it, would have flown completely under my radar. It's because I'm not its target audience. This is a family game, right down to the adorable pieces.
The goal of the game is to have the most points at the end. You gain points by gathering face-down clover tokens, by grabbing menhirs, and by having your Korrigans in position to grab the pot of gold when it arrives, ending the game.
Each turn, you'll call on the aid of an animal companion to help you move one of your figures from one field to the next. Different animal types allow you to move differently. Birds, for example, let you move to another field of the same color and texture anywhere on the board. When you land on a space, you'll choose one of the tokens that is in that space.
Tokens are either more companions or are 1-4 gold.
If you grab the last token, you also grab the stone menhir from that space. These can give you more gold, block movement, reduce players' gold, let you take an extra turn, and several other things.
Each round, one rainbow-colored wooden disc is placed on the board, as well. The rows and columns with these discs block the placement of the pot of gold. Once the last color is placed, the pot of gold is then placed, and players each have one final turn to get their guys to the pot of gold.
The player with the most gold wins.
The rules are crazy-simple, and so is the gameplay. But there's a bit more depth than I'd realized when I read the rules for the first time. Players have to decide whether they want to draw gold or companions, for example. And you need to keep track of where the cauldron is able to appear so you can get there during the endgame (because 10 points is significant).
All in all, I like this game. It's simple enough that I can play it with my nephews, but there's enough meat to it that they won't beat me very often.
There are game night regulars who will like this, and I'm going to make sure that Brian sees it, because good family games can be difficult to find.