By "got caught," I mean, "became involved with a writing project." And it's ... interesting to me, the differences between writing for games and writing "normal" fiction.
When I'm working on an adventure for my L5R group, for example, as the GM, I'm only telling part of the story. Sure, I have an arc in mind. Yes, there are ways I want the story to go, but it's not up to me. Players have this magical ability to make things go
So I'm going to try to stay caught up both here and on my project. And on the revision work I have for a handful of games that always seem to trickle through post-Essen.
I'm not doing NaNoWriMo. That would be ... ugh. That would be the kind of pressure I don't handle well. But it is a good reminder to keep working on sharpening my skill.
If and when I'm done, I may share a few samples here.
Everyone's writing process is unique to that person. My wife, for example, closes herself in the bedroom, throws some Top Chef on the TV, and just writes. It seems to flow easily and painlessly for her, and I try to just stay out of her way.
Me, I have to know my characters before I start. I'll generally stat the main characters up as GURPS characters before I get too far in. For minor characters, I'll use Short Order Heroes. Because all I need from them is a sketch.
I've been using GURPS 3e for years for this. It's not a game I like as a game, but its benchmarks are good and detailed. I should probably upgrade to 4e, but some of the books I consider key are oddly OOP. Like GURPS Magic. Seriously. That price is crazy.
Or I could just by it in PDF, but that's still pretty high for a PDF. Higher than I want to pay, at any rate. But that's ... changing. I should write about PDF pricing sometime.
At any rate: This next couple of months may be a bit spotty, here. I've got posts on tap and partially written and the like. I just need to finish them and schedule them and get them posted.