This entry (which I will be bookmarking on the main page) will contain Errata and Clarifications for Dungeon Twister: Mercenaries
Last Update: January 27, 2011
Columns: Columns are 3D obstacles which block both movement and line of sight (and line of sight attacks).
The Samurai may still use his free attack after you have spent your last action.
Saturday, March 22, 2008
Monday, March 17, 2008
Quiet
Posted by
Eric Franklin
I was quiet last week, and I'll be quiet again this week as well - I should return to normal activity next week.
Unless something significant happens, and then I'll pop up with something to say.
Eric
Unless something significant happens, and then I'll pop up with something to say.
Eric
Tuesday, March 04, 2008
Good-Bye, Gary Gygax
Posted by
Eric Franklin
We lost a giant, today.
Gary Gygax, Game Designer, Gamer and all-around nice guy died earlier today.
The internet is full of informative posts right now.
Woot.com provided their usual irreverence.
I rather suspect that he'd appreciate the irreverence.
Safe journey, Mr. Gygax.
Thank you for the games.
Gary Gygax, Game Designer, Gamer and all-around nice guy died earlier today.
The internet is full of informative posts right now.
Woot.com provided their usual irreverence.
I rather suspect that he'd appreciate the irreverence.
Safe journey, Mr. Gygax.
Thank you for the games.
Sunday, March 02, 2008
Mah Jong
Posted by
Eric Franklin
I had an opportunity to play Mah Jong last night with my wife and a couple of friends.
I've got a fairly nice Mah Jong set that a friend brought from China when he visited a few weeks ago.
In all honesty, I'd expected (based on everything I'd been reading) that the game would be a lot more like Rummy. In fact, a fair number of people sneered at me when I mentioned that I had a copy. "It's just like Rummy, only with tiles," they'd explain.
Actually, it isn't. There are some similarities - both are set-building games where you can utilize discards from other players. But the differences outweigh them. For example, players never get skipped in Rummy. All sets are worth points in Rummy - and all hands are scored in Rummy.
Yes, you could theoretically play Mah Jong with cards, but it'd lack ... a lot. It's a very tactile game, from building the Wall to breaking it to actual play.
We used the rules from this book. The book, by the way, is 1/3 rules, 1/3 variants, 1/3 strategy guide.
We had a great time, and will be playing again. In fact, we've scheduled a regular Mah Jong day, because it was so fun.
I need to play it a bit more before I can explain the game here, so I'll be bringing it with me to my regular Wednesday gathering. Hopefully, I'll be able to drum up some interest.
I've got a fairly nice Mah Jong set that a friend brought from China when he visited a few weeks ago.
In all honesty, I'd expected (based on everything I'd been reading) that the game would be a lot more like Rummy. In fact, a fair number of people sneered at me when I mentioned that I had a copy. "It's just like Rummy, only with tiles," they'd explain.
Actually, it isn't. There are some similarities - both are set-building games where you can utilize discards from other players. But the differences outweigh them. For example, players never get skipped in Rummy. All sets are worth points in Rummy - and all hands are scored in Rummy.
Yes, you could theoretically play Mah Jong with cards, but it'd lack ... a lot. It's a very tactile game, from building the Wall to breaking it to actual play.
We used the rules from this book. The book, by the way, is 1/3 rules, 1/3 variants, 1/3 strategy guide.
We had a great time, and will be playing again. In fact, we've scheduled a regular Mah Jong day, because it was so fun.
I need to play it a bit more before I can explain the game here, so I'll be bringing it with me to my regular Wednesday gathering. Hopefully, I'll be able to drum up some interest.
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