Wednesday, September 09, 2015

The Hugos

Wow, but these were a heaping load of controversy this year, weren't they?

Wired had one of the better-balanced articles I've read about the whole situation here.

A bit of background on my voting: I read as much of these as I could stomach. I am a subscriber to both Asimov's and Analog, so I read a fair number of Novellas, Novelettes, and Short Stories every year.

And, to my regret, I didn't get involved in the nomination process this year. That will change next year.

It's worth noting: You can look at how the votes (and nominations) broke down here (PDF link).

I thought I'd share how I voted, on the off chance anyone cares.

Best Novel
1) Ancillary Sword
2) The Goblin Emperor
3) The Three Body Problem
4) Skin Game
5) No Award
6) Dark Between The Stars

I really like Ancillary Sword. And the preceding book. I've pre-ordered the third book and fully expect to be nominating it for next year's Hugos. Unless it's a huge let-down.

I got through The Goblin Emperor.  There were long stretches of what felt like infodump that annoyed me, but not enough that I didn't find it worth reading.

The Three Body Problem was this year's winner. It was good, but slow. The author wasn't comfortable writing actions scenes, and it showed.

Skin Game is book 600 in the Dresden Files series.  Butcher is a solid writer (and is improving with every book), but I've stopped reading the series because of the Invulnerable Protagonist issue. It's the same reason I gave up on the Honor Harrington books.  And yes, I know.

I couldn't get through Dark Between the Stars. Which is odd, because normally I enjoy Kevin J. Anderson's writing.  I think this review nailed part of it:
Because the book had so many different plot threads and so many different narrators, I felt as though none of the characters reached their full potential. Every time I found myself getting interested in an individual’s narrative arc, I’d be swept away from them to spend half a dozen chapters on other plotlines I wasn’t as invested in.
 Best Novella
1) No Award

Yeah. I read these. I read all of them. And I didn't like a one of them. And it wasn't just as "It wasn't for me," situation. I actively disliked every one of these.

Best Novelette
1) No Award

Interestingly, I think "The Day The World Turned Upside Down" is the only non-Puppy book I voted below No Award. Because, much like the Best Novella category above, I hated these. I hated every one of these.

Best Short Story
1) No Award

See comments for the preceding two categories.  Bleah.  To be fair, there weren't any Short Stories that I read this year that made me really sit up and take notice.

Best Related Work
No Award

I did my damnedest to read these. I really did. I almost voted for Hot Equations because I've dealt with the author separately from the Hugos and he's a good guy. Not the sort to voluntarily and knowingly throw his lot in with a group trying to game a system for no clear personal gain. But I realized that this was not a good reason to vote for someone.

And I couldn't read most of these.  They were either terrible or impenetrable.

Best Graphic Story
1) Rat Queens Volume 1: Sass and Sorcery
2) Ms. Marvel Volume 1: No Normal
3) No Award

Of the other three candidates, here, I found Saga ... okay.  Mediocre at best. Definitely not award-worthy.  I actively disliked Sex Criminals and The Zombie Nation.

Best Dramatic Presentation, Long Form
1) Captain America: the Winter Soldier
2) Edge of Tomorrow
3) The Lego Movie
4) Guardians of the Galaxy

I haven't seen Interstellar, so I can't comment on its quality (or lack thereof). This category is the only one where a Puppy nominee won - but the Puppies only had about 200 nominators. Guardians had 769 nominations. Even if you remove 200 from its nominations, it still would have been the most-nominated item in the category.  Second place (Interstellar) had 489 nominations.  So the Puppies didn't really have an impact in this category.

All that aside, I didn't really enjoy Guardians of the Galaxy as much as the rest of you seem to have. But Captain America: The Winter Soldier was fantastic.  Probably the best film I've seen in ... a long while.

Best Dramatic Presentation, Short Form
1) Orphan Black: "By Means Which Have Never Been Tried"
2) The Flash: "Pilot"
3) Doctor Who: "Listen"

This is the first year in a very long time that Doctor Who didn't win, and Orphan Black totally deserved it. I've always been a huge fan of the Flash, so when he got another TV series, I geeked out. And I've really loved the series.

Best Editor, Short Form
Did not vote. I'm not qualified to judge good editing vs. bad editing. Unless there are truly egregious errors in a work - but that's more a "worst editor" than a "best editor" thing.

Best Editor, Long Form
See previous category.

Professional Artist
1) Julie Dillon
2) Nick Greenwood
3) No Award

Carter Reid didn't put anything in the Hugo Packet, so I had nothing to judge his work on. I didn't like Kirk DouPonce's or Alan Pollack's art. They were too generic and same/same.

Best Semiprozine
Did not vote.  I didn't read any of them.

Best Fanzine
Did not vote. I didn't read any of them.

Best Fancast
I'm not a podcast listener.  Did not vote.

Best Fan Writer
Did not vote. I didn't read any of them.

Best Fan Artist
1) Elizabeth Leggett
2) No Award

It was almost No Award. I'm just not a fan of cartoony art, and most of this category was cartoony. Elizabeth Leggett's art was ... eh. But my standards are different for Fan Art than they are for Professional Art, so she squeaked by.

John W. Campbell Award
Wesley Chu

He's the only one I read, so he's the one I voted for. Because I really liked his writing. Note that I didn't vote No Award for the others. Not having read them, I can't judge their relative quality.

Wednesday, September 02, 2015

Ingress Postmortem

So I've written off-and-on about Ingress, a game I was able to get into the beta of a couple of years ago.  It's a game I have now walked away from.

I uninstalled it while in Spokane, and opted out of their data transfer.

Data Transfer?

See, as part of Google's "Alphabet" thing, they cut Niantic Labs loose. So, to keep your Ingress login, you needed to authorize a transfer of your personal data to the "new" Niantic Labs.

See, I know Google. I've been using Google for more than a decade, now.  Google isn't perfect, but I trust Google with a great deal of my personal information.

But small companies have this unfortunate habit of not surviving, and personal information entrusted to a business that doesn't survive is (often) up for grabs.

The fact that I was increasingly disillusioned with the game didn't hurt.  It was never a very good game. It was just something I could do when I was somewhere and had nothing to do. But I found myself growing frustrated.

A new player - to get anywhere in the game - needs to hook up with (ideally) a group of more experienced players. Because otherwise they will never get anywhere.

The game revolves around going to point of interest (called "portals" in the game) and claiming them for your side with Resonators. Or blowing up your opponents' resonators with XMP Bursters.

Here's the thing, though: Level One gear is basically useless against higher-level gear.  And new players right now are going to have a difficult time finding unclaimed portals.  So they can't (effectively) blow up opposing gear. And, unless opposing gear is blown up, they can't place resonators.

This means that Level One players have two ways to gain experience and level up:

1) Recharge friendly Resonators (which decay over time unless recharged).
2) Hack opposing portals.
3) Link friendly portals and create fields.

Recharging costs you personal energy, but gains you 10 AP per recharge. And it's boring.
Hacking opposing portals gains you 100 AP. And gives you gear.

You need 2500 AP to level up to Level 2.

Gear caps at Level 8, so the only benefit to getting to a level higher than that is more personal energy that could be used to recharge things. Players can get to Level 16, now (originally, they were also capped at Level 8).

Oh - and you can only hack opposing portals once every five minutes, and a maximum of four times per day (by default - there are ways to speed this up).

Linking portals to create fields is nice, but higher-level players tend to use up all of the available links on a portal. And you can't create a link through another link, so it's possible to be cut off with no possible links.

In theory, Level One players can also deploy portal mods to gain XP, but I so rarely saw portals with open slots because  higher-level players often took steps to protect their portals. Not only that, but at least one portal mod is pointless in urban areas, which is where most of the portals are.

XMPs are pointless until you are Level 4 or 5. Even then, you need to look for an already-weakened portal (or travel in a pack with a bunch of higher-level players) to take out any opposing resonators.

In other words: To get anywhere, you need to get together with higher-level players.

If I'm getting together with friends, walking around with my phone clicking on local points of interest is very low on my list of things to do. I'd much rather ... um ... talk to them. And it's hard to chat when your eyes are on your phone and you're trying not to walk into things (and people).

As an introvert, this very much was not a game for me.

There's not really a skill component, so the only way to get "good" (meaning "high level" in this case) is to grind. And the best way to grind is to live in an urban area with a lot of portals and then get together with people to walk around while staring at your phone.

I was Level 10. Almost to Level 11.  Out of 16. Most of my play was done while sitting in a parking lot waiting for my wife.

I realized that I could just spend that time reading a book. It'd be less-frustrating and more fulfilling.

So I quit. I uninstalled the game, I deleted my account, and I walked away.

There are people who like this game. There are people who will see leveling up as a challenge and something fun to do.

I'm just not one of them.

Wednesday, August 26, 2015

Kickstarter Update

It's been a while since I did an overview post, so it's probably time.

Here's where I am on Kickstarter:

Received
Riders: A Game About Cheating Doomsday - I received the PDF in July. The original delivery target was May. I call that "on time," honestly.  And I've barely started reading it, but I'm really enjoying it. This, by the way, is the second project from Caias that I've backed. Both of them are going to be done before Far West.

Feng Shui (2nd Edition): Received print while at GenCon. Dead on time.

Esteren: Occultism: PDF received.  Sounds like there are going to be some delays in printing, however.  I've been happy with the products received so far (their previous projects), and I'm willing to wait.

Grimtooth's Traps: PDF received.

World Wide Wrestling: Print and PDF both received. I'm very happy with it.

Mouse Guard: Swords & Strongholds: This board game arrived a week or so before GenCon. I like it. It's not crazy amazing, but it's solid. And fun.

Fantaji: PDF received 6/11/15. Some day, I'll read it. The print is about a year late, now, however.

Atlantis Theragraphica - Received in full.

Ryuutama: PDF received. This is the second project of Andy's that I've backed - again: Two projects done before Far West. And yes - the print version of this is late. But I have faith that it's going to be here.

Two Rooms and a Boom - Received. Played. Like.  Will have to write more about this one in the not-too-distant future.

Dragon Kings: Received. I haven't read it, yet, though.

Circle of Hands: Received. I spent a few minutes looking at it. I ... I tentatively like it.

A Bit Late
These are things I'm not too worried about, but are six months (or more) past due:

Mobile Frame Zero: Alpha Bandit: We just had an update on this the other day. It looks like print proofs are in the hands of the project creators.

TimeWatch - I like the GUMSHOE system, and I have faith in Pelgrane's ability to complete it.

Starting to Stress
Fae Nightmares: I have the PDF, but one of the project creators is apparently fighting some health issues right now. PDF received: 9/2/14.

Tales From The Floating Vagabond: I used to love this game, which is why I backed. Lee had an extended health scare and spent some time in a coma(!), so the delays are understandable. But I'm still worried (both on Lee's behalf and ... well ... because I want my stuff).

Chuubo's Marvelous Wish-Granting Engine: I'm waiting for my print copy. I received the PDF more than a year ago.

Alas, Vegas: I still have a draft PDF. James Wallis has a reputation for taking his sweet time to put product out, but I'm still getting anxious for this one.

Tunnels & Trolls: Print copies have begun shipping. I just haven't seen mine, yet. Nor have I received any sort of notification.

Stopped Caring / Written Off / Getting Angry
Synnibarr: This project has been a box of crazy.  I have my first (of three) PDFs. Nothing in print, yet. This is a project I backed for the LOLs anyhow, so I'm not too concerned because I honestly don't expect to ever receive my product. (Written Off)

The +5 Food of Eating Cookbook: She told us a long time ago that the print version was never happening.  And it probably won't. (Written Off)

Far West: This project passed its four year funding anniversary yesterday, and I requested a refund. When my request was rebuffed, I filed a complaint with the Washington State Attorney General's office.

Powerchords: This is almost a year older than Far West, but I'm ... I'm not angry. Probably because Satyros Phil Brucato has never failed to be polite to his backers. He's never failed to treat us with respect. And he's not given us a long string of broken release dates.  I do need to ping him to see if we can get a progress report, though.

...

And that's where my current Kickstarter status is.

I am backing zero open projects right now. Which is weird for me.

... and that's it for Kickstarter posts.  Next week: I ... don't know.  I have a couple of half-written posts about ready to go.

Wednesday, August 19, 2015

By the Time You Read This Post

... I'll be gone.

To WorldCon, that is.

Between the post-GenCon cooldown and the WorldCon spin-up, I've had precious little time to sit in front of a keyboard to write about games.

I plan to do some writing this weekend (while skipping parts of the Con), so normal service to resume ... shortly.

Wednesday, August 12, 2015

Race, Gender, and GenCon

This post is flawed.  Even before I start typing from my notes, I can tell you already: This post is flawed.  And I can't see the flaw, either.  But I can tell you why it's flawed.

It's flawed because it's being written from a position of privilege.  I'm a white male.

But I'm going to try to get it as correct as possible.

It's been a rough year for race relations in the US. It's also not been a good year for gender politics.  Police shootings and associated protests. GamerGate. And more. There are a thousand incidents every day that don't make the news because we dismiss them as being too minor or unimportant.

I've been demoing games at GenCon for eleven years, now, and I've seen a ton of change in that time. A ton. When my wife started attending (and demoing games), I started paying attention. And I kept paying attention.

Have I mentioned that my wife is a non-White woman? Or that she's amazing and awesome?

I've heard apocryphal stories of GenCon in the eighties and early nineties. I wasn't there. I didn't see it.  I'm told that the release of the first edition of Vampire: The Masquerade heralded a huge change in the gender balance of the convention (to wit: Women started appearing in numbers instead of being very rare at the show). But - even in 2007 when Steph started demoing - there were still gamers who didn't listen to her. They wanted to talk to "the rules guy."

She went to KublaCon one year and spent most of the show demoing Dungeon Twister: Forces of Darkness, and had similar responses from the people learning the game. She called me every night to make sure some of the rules calls she'd made had been accurate - and they were. To this day, I think she's probably better at that set than I am, even if she dislikes it.

Over the years, fewer and fewer people have refused to listen to her. More and more folks have come to the realization that women can (and do) know rules every bit as well as their male counterparts.

Things are changing.

Not fast enough, mind you, but they are changing.

This year, I noticed more non-white attendees that I'd seen before, both as attendees and as exhibitors. It's not perfect, but - again - the numbers are shifting. I know the convention itself has policies about hate speech and discrimination, but that won't necessarily change individual behaviors. But those behaviors are (slowly) changing for the better.  Even in Indiana.

It was interesting to me to notice the staff elsewhere. Not in the booths - I'm talking here about the convention center staff and the waitstaff and kitchen staff and the like outside the convention hall. Nearly all of the fast food employees near the convention center were non-white - unless you needed a manager or a supervisor. The nicer the restaurant you went to, the more likely you are to have a white server.

Interestingly, between the time I wrote this and the time the post went live, Anna Kreider had some similar observations (and her post is almost certainly less-flawed than mine).  You should definitely give her post (and her blog) a read when you have the time.

But the point remains:

We have a long ways to go. Progress is being made, but that is not an excuse to stop pushing.

Monday, August 03, 2015

Familiar Faces

There were so many highlights this year.

Every year, I get to see people that I only get to see here.

And I rarely mention all of them here - and I should.

Outside of the folks I consider the core Asmodee crew (Carol, Ruby, Choukri, Jules, Christophe, and Stefan), I also get to see folks from Ludonaute and Matagot and a couple of other partner publishers.

Most years, I actually get to spend time with them. Not a ton, mind you, but some.

Hicham (who is from Matagot), for example, taught me to play Cyclades the year before it released, and I look forward to seeing him every year. Not just because I enjoy Matagot's games, either (and believe me: I do). Hicham is an incredibly nice person, and he's filled Matagot with awesome folks who I enjoy working with. But I barely exchanged two sentences with him this year.

Likewise much of the rest of the team. CROC greeted me warmly and shook my hand, but that was about the extent of our interaction.

I almost wish GenCon ran longer so I had more time to actually interact with some of these folks. Or maybe a post-show social event ...

And that's not including some of the regular attendees who I look forward to seeing every year. Like "the kids." They're three people who have been coming to us for demos since _Senji_ was the big new release. They were terrible brats back then, but they've grown into some of my favorite people to deal with.  Or Bill, who got me hooked on The Duke. Or Todd and Chris, who are local and stop by every year to say hi. Or any of the dozens and dozens of folks whose faces I recognized but whose names escaped me ...

Or the press folks like David Miller of PurplePawn.com, with whom I close out the show every year. Or Giancarlo (who is all too easy to overlook).

It was a very good year, but tonight I'm very much looking forward to sleeping in my own bed and seeing my kitties.

As I mentioned earlier, I'm taking this week off from the blog. I'll be back next week with my usual dose of content.

I'll see you then.

Sunday, August 02, 2015

What? No Post Yesterday?

Got back to the room crazy-late.

Shot some video (with my phone) of the exhibit hall doors opening to the public.  Much crazy ensued.

I'll upload that video when we get home.  Too tired/incoherent right now.

Asmodee's Demo Team continues to be the best in the business. I'm hearing scattered reports that other (single game) booths have team members who don't know the games they are selling.

Seriously?  Who does that?

Either way: We are awesome.

One more day.  Then teardown tonight and a team dinner. And then we all go our separate ways. Until next year.

I hope most (if not all) of this year's team is back next year.