Wednesday, February 01, 2012

Character Generation Project: Immortal

Those of you who are new to the blog (or who are unfamiliar with what this project is all about) can find that information here. Stephanie's overview for her normal character generation process can be found here.

This character was created for a campaign that a friend is hosting and we are joining. "Be warned," we were told, "the art is bad and the flavor text is really cheesy." And the warning was accurate. Rather than being a fully solo generation, this was made with the GM close at hand - we didn't have many questions, though.

The entire game is free for download on their official website. Apparently there was some sort of contractual dispute with the company which had previously handled printing (or so the rumor has it). I have only a hair more experience with the game than does Stephanie this time, if only because I keep finding used copies of the first edition book at used bookstores.

Character - Immortal
Click on the pic to see a larger version
on Flickr.
Which game is this for? 

How long did it take you to generate the character? 
A couple of hours, with the others in the group

What was your character concept going into generation?  
The type of woman you see working at the local “pagan” bookstore, not much of a fighter

Did you feel like character generation captured the flavor of the setting?  

How much control did you feel like you had during character generation?  
A fair amount, though it did seem like choosing certain aspects lead me in specific directions

Did the game help you make the character you wanted, or did it feel like you were fighting the game?  
I had to find the best way to make my character work within the options, but I didn’t feel like it was fighting it, exactly.

Do you like the character you ended up with?  
Do you think your character fits your concept?  
Do you feel like your character would be effective and/or useful in a game?  
I sure hope so!
Was there anything in particular that you struggled with mechanically?  
It took a little bit to figure out how the Calling and Tribes would factor into how my character would work, but I was fortunate to have some people who were familiar with the game there to help me.
Did anything run more smoothly than you had expected?  
Considering I didn’t reallly know anything about the system going into it, it all ran smoother than expected.
What changes would you have made to the character generation process?  
Overall, it went pretty well - I didn’t spend as much time working my way through the book as I did talking to the other players and GM this time.
Did anything leap out at you as obviously broken or unbalanced?  
Not really
What led you to choose this game as the next one to make a character for?  
We were starting a campaign with a couple of friends we don’t get to see nearly often enough.
How would you compare your experience with this game to your experience with other games?  
It was meatier than some of the others, but not super frustrating, and it gave me some interesting ideas.

Is this a character you would be willing to play in a campaign?  
Does this character make you want to play this game?  
N/A, as I created this character for a game.
Do you have any other questions, comments, etc.?  
So far, I’ve enjoyed playing this game with this character.

Have you given any thought to what game you'd like to do next?  
Ghostbusters International

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