Wednesday, November 09, 2016

Mythic Battles

A few years ago, a game came out called Mythic Battles. It was really good, and I liked it a lot. But it was cumbersome.  You see, players would field armies against one another. As your units took damage, their stats would change.

And yes, I know.  It sounds like HeroClix, but it was very different.  Very different.

For one, Mythic Battles used tokens moving on the grid instead of figures. Each figure had a corresponding deck of stat cards. As you took damage, you would discard the top card of that deck. The dice mechanics were also different, and involved a degree of push-your-luck.

There was a different deck of cards that you used to determine which units you could activate each turn, too. It wasn't just free choice. And the various units had different numbers of activation cards, too, so you might not be able to activate your immensely powerful (but slow-moving) units as often as you could activate your more nimble troops.

Mythic Battles managed to survive long enough to spawn two expansions, which expanded the basic game, but I didn't see a lot of discussion of it on forums and blogs and the other communities I was a part of.  It was a real shame.

It more or less disappeared after the second expansion. I was disappointed by this, but it's part of the life cycle of games - games come and go and come and go.

A few months ago, I got an e-mail from a friend asking if I'd be available to help on a new game. I figured Mythic Battles: Pantheon would be a similarly-themed game with a very similar name.  What I hadn't expected was that the team behind the game never gave up on the game, and they wrote a new edition that is cleaner, clearer, faster-playing, and just all-around better.  They replaced the damage decks with a sliding clip, and re-designed the cards and layout.

It's on Kickstarter now.

Obvious disclaimer is obvious: I worked on this and will be getting a free copy. But I'm seriously considering backing for an additional copy.

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