Wednesday, August 17, 2022

Synnibarr: Kickstarter Nearing Completion!?

 A while ago, I talked briefly about Synnibarr.  I found the game to be nearly incomprehensible (and, honestly, I still do).  I even used the word "bad" to describe it. 

But, despite my experience with the game, I backed the Kickstarter because I was super-curious what three decades had done to Raven's design sense. Maybe he'd absorbed some of the lessons of newer story-focused games like Apocalypse World.

I mean ... it's not like his game could get any crunchier, right?

Realistically, I didn't expect to get anything from the Kickstarter. I honestly expected to just be throwing my money away. But, at the time, $80 was laughing fun money for me (oh to be there again). And there was always a chance I might get the game out of it. And, if I didn't, it was probable I'd get a good story or two out of it.

And then, two years post-funding, I got some PDFs from DTRPG. This was 2015, after just over a year of radio silence from the project. I figured that was all I was going to get from the project, and - I'll be honest - I've been too busy (yes, for seven years) to actually look at the PDFs.

Last month, nine years post-funding, there was an update letting us know that the game was live on DTRPG and we should e-mail them for fulfillment.

And it's true.  The game is live on DTRPG. In all honesty, I think their pricing is too high. But they have been listening to feedback - even indirect feedback.  For example, when it launched, The Ultimate Adventurers' Guide I had print and PDF available, but there were no bundles.  Now there is a print + PDF bundle available that saves a chunk of change.

So I e-mailed them for fulfillment, thinking I was going to get three DTRPG coupon codes.

I did not.  

Instead, I got two PDFs direct by e-mail and a note that the third was too large to e-mail and they were going to figure out how to get it to backers.  I e-mailed back asking about coupon codes, and ... the next day I had a coupon code for that third book.

Again: They are listening and learning and improving.

I say "they," because I don't know how many folks are involved with this.  It might be just Raven, chasing his passion, or he may have a team backing him up.  No clue. And I don't really have a way to find out (I mean ... I could ask Raven, but I kinda like the ambiguity that comes with not knowing).

So I have, in fact, now started to look at the PDFs, and ... maybe I'm just too sleep-deprived for this, because I'm still bouncing off of it.  The setting is as gonzo as ever it was, but the system is still not something I can wrap my head around. Even having read the quick-start and watched a couple of the videos Raven has shared on the World of Synnibarr Facebook page.

One of my goals for 2022 is to wrap my head around enough of the game that I can run a one-shot for some of my regular group. So that thumping you hear? It's me, beating my head on a wall as I try to understand what Raven wants me to do with his game.

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