Showing posts with label Ingress. Show all posts
Showing posts with label Ingress. Show all posts

Wednesday, July 24, 2013

Follow-Up: Ingress

Early this year, I wrote about a game that Google had put together for mobile play.

Ingress.

I ... I wasn't a fan of the game, as it had a number of flaws that made it less-than-fun for me.

I still play, and, in fact, have made it to fifth level (out of eight possible).  The game has been patched a number of times, changing the overall experience at the same time.

Many of my complaints still stand, however.

The game still has zero direct player interaction, other than the comms. And the comm channels have been updated so if you try to get someone's attention, you can. It allows for a bit of coordination, but it's still not a game in which you can expect to interact with other players.

In January, I talked about portals. I said, "Occasionally, you will find a Portal. Inevitably, it will already be claimed by someone of a much higher level than you are. If it's claimed by the same team, then it won't attack you when you hack it and you won't gain any experience points (AP) for hacking it."

This is still partly true.  There are a lot more portals than there were at the time.  A lot more portals.  To the point where I can't turn around without hitting one. In the area where I play, every entrance to the mall has a sign, and every one of those signs is another portal.

I suspect that the game is still frustrating for low-level players, as all of the portals near my office are regularly claimed by high-level players.  I'm high enough level that I can knock enemy portals down (if I have enough XM and the time to spare), and I've made a point of leaving portals partly open so that lower-level players can game some experience points by dropping resonators.

You can also now gain experience by maintaining portals.  It's not much - it's only 10 per time you charge the (gradually decaying) resonators, but it adds up over time.  And for low-level players in a high-level area, it may be the only way you have to gain experience. Or if you are in a one-portal town.

In fact, I mentioned the "tourist problem" for the one-portal towns, but - in all honesty - I'd love to have a hostile visit my town and take over my portal if I lived in a one-portal town.  Because you get 100 experience for hacking an enemy portal, and you can do that several times per day.  It's a much faster way to go up in levels when compared to maintaining a portal via recharge.

There are more mods than just shields, now, too.  So now there is actual thought necessary before you upgrade your portals.  If you can get the other mods.  What is missing is any sort of in-game documentation.  I have several mods that I don't know what they do.  The various Ingress communities on Google+ have been very helpful as far as that goes - but some of them are still woefully unclear, even with help.

I talked about low-level players wanting a lot of Bursters before attacking enemy portals - and that stands.  A Lv1 XMP Burster only does 1% damage to most resonators.  In fact, XMP Bursters seem to be a near-waste of time until about fourth level or so.

It still takes 10,000 experience for a Level 1 player to hit Level 2.  I can recharge resonators 10-15 times just on the way to work in the morning - that's 100-150 per day.  At that rate, it'd take about three months to hit Level 2.  And, looking at the game, that doesn't sound unreasonable.  Level 1 players - more than anyone else - need to make higher-level friends who will knock portals down so that Level 1 players can plant resonators and gain the experience for it.  Otherwise, you just won't get anywhere.

Let me go over the four big problems I saw last time:

Not Enough Portals: PARTLY FIXED

There are areas with too many portals.  And there are a few areas with not enough.  But, for the most part, this problem is fixed (even if some of the portals are in some odd places).

Level One Players Will Never Get Anywhere: NOT FIXED

There just aren't enough things for players to do at low levels, and it's next to impossible for low-level players to advance without significant help from higher level players.

Items Are Not Explained Well: NOT FIXED

They added a bunch of other stuff - but they didn't explain it in the game.  And even the fan forums are a mixed help.

All Portals Are Equal: BETTER UNDERSTANDING

This is less of a problem than I thought it was - portals decay over time.  And there are limits to placing resonators - for example, I can only place two Level 5 resonators on any given portal.  And four Level 4 resonators.  So if I grab Podunk, ID for my faction, I won't be dropping a set of eight Lv 8 Resonators.  And my resonators decay at 15% or so per day.  So - in theory - I can continue recharging the portal, but there were a few other changes to the game - for example, it now costs XM to deploy resonators and to fire Bursters.  So I may decide to save my XM and let the portal decay - if it's not part of an important link, I'm less likely to maintain it.  And, if it's further away, it will cost me more XM to recharge than if I'm nearby.  In fact, I have keys for some Baltimore portals that I can't charge at all - they're too far away.

In short:  The game is improving.  Slowly.  But Level 1 still sucks.  And Level 2 isn't much better.  I didn't start really enjoying it until Level 4.  And there are (in some areas) finally enough portals.  And some areas have too many portals.

I still can't give the game two thumbs.  I'm enjoying it, but new players won't.

(And, by the way, I have some invites available if you have an android phone and want to try it - just let me know).

Wednesday, January 02, 2013

Ingress

A lot of people keep trying to get me into MMOs.  "You could join our Guild," I hear.  "We Raid on Mondays!"  But I've held off.

See, I used to be on Dark Age of Camelot, back in the day when it was new.  And I enjoyed the hell out of it. A bit too much.  As I told my friends when I quit, "I like being employed and having a girlfriend."  Neither of which would have continued had I not dropped Dark Age.

That was more than ten years ago, and I haven't played any MMO for more than about ten minutes since - always on a friend's account.  Oddly, I have found them less and less addictive as time has gone by, despite the improvements in graphics and user interface.

A good friend of mine was very into the "I Love Bees" viral Augmented Reality Game that was done a few years ago.  It seemed interesting, but not to the point where I wanted to spend a lot of time on it.  But I've kept my eye out for ARGs ever since.

Because I can play an ARG without giving up my day job or my wife or ... really, anything else around me.

In Mid-November, I started seeing teaser information about a game called "Ingress."  I did some homework and joined the waiting list. On November 27th, I was given my invite code. I excitedly signed in and downloaded the app.  I ran through the tutorial and ... it was okay. It sounded like it had potential, though.

Having completed the tutorial, I was then given very little information on the two factions in the game and was asked to choose one. So I did.

So here is how the game is played:  You wander around with your phone's GPS active, looking at a map that looks like it was drawn for Tron.  Does anyone else remember the Turtle for the Apple IIc?  It was a little arrowhead that you would tell where to go so it would draw a line on screen for you.  The symbol for you on your minimap is a turtle with a circle around it.

There are glowing spots of "Exotic Matter (XM)" that, when they are in your circle, you will absorb them.  Until you hit your limit.

Occasionally, you will find a Portal.  Inevitably, it will already be claimed by someone of a much higher level than you are.  If it's claimed by the same team, then it won't attack you when you hack it and you won't gain any experience points (AP) for hacking it.  But you might get a key or some resonators or some XMP Bursters or, perhaps, a portal shield or some media (a scanned drawing of some sort).

Sadly, the only things the tutorial told you about are the keys and the resonators. And my phone screen is too small to read the media - which is odd, because I have a big phone. And it's worth mentioning that the resonators and bursters all have levels associated with them. As a Level 1 player, I can only use Level 1 items.

If you hack an enemy portal, you will get 100 AP, and you might also get some of the stuff.  And it'll attack you with a lightning bolt that will drain some of your XM.

Other players don't show up on your map at all.  Ever.  There is zero direct player interaction in the game.  It's all about trying to claim portals for your team.

So what do the other items do?  Well, if you're next to a friendly portal, you can upgrade it by placing resonators (unless it already has eight of them) or portal shields (unless it already has four of them).  If you are able to place a higher level than is already there, it will allow you to do so.

If you are next to an enemy portal, you can set off your XMP Bursters, which do damage to enemy resonators.  If you are level one, you will want close to 200 Bursters before making an attempt on any of the portals you'll find, though.  Because you do less damage to higher level portals.

You can also link portals, if you have keys.  The links can't pass through existing links, however, so by creating a link, you are potentially blocking your allies form forming better links.  And, if you link enough portals, you can create a control field, which gains points for your team.  Oh - and resonators (which are how you control portals) decay over time.  Roughly 10% per day.

So what are the flaws in the game, and how can they be fixed?

1)  Not Enough Portals Exist - They are already asking users to submit possible portal locations which will fix this issue.

2) Level One Players Will Never Get Anywhere - It takes 10,000 AP to go up to Level 2.  Seriously.  You get 100 AP for successfully hacking an enemy portal, and some AP for successfully linking portals.  Unfortunately, most of the portals are already linked.

Having a portal key means you can send XM to that portal as its resonators degrade - but you don't get any AP for basic maintenance.  If Ingress gave AP for recharging portals, then lower-level players would have a reason to help out.  Low-level players should also gain AP just for doing damage to resonators, not just taking them out. Because right now, there's no point to my setting off bursters.

3) Items Are Not Explained Well - I set off an XMP Burster in a parking lot, once, just to see what it did. It took me a week to figure out how to add a Portal Shield to one of our portals.

4) All Portals Are Equal - If I'm a Level Eight player and I happen to wander through Podunk, Idaho, I can take out the enemy resonators and install Level Eight resonators of my own with no problem.  And it'll take months for them to hit Level Two just hacking me repeatedly - and years for them to take the portal down if I keep it updated.  I have effectively claimed Podunk, Idaho for my faction until someone higher level from their faction wanders through and does the same thing in reverse (which keeps the locals from gaining any AP).

If some portals were "locked" at lower levels, then this wouldn't be possible.  When I hit Level Two, there is no reason for me to carry Level One Resonators anymore.  By limiting some portals to lower levels, suddenly the lower-level players have portals they can fight over.  Since portals reportedly stop dropping lower level resonators as I level up, it's not a portal I can claim - yes, I can use my Level Eight XMP Burster to known their stuff down, but I'll need someone from our side at a lower level to reclaim the portal.

Google has been recording our movements in the game, too.  And they know how many keys for each portal exist in the world.  Maybe if the very high-traffic portals were locked at a lower level, it'd help out the lower-level players, too.  Maybe limit the remote portals to being at about the same level as the player or players nearby, too.

5) Player Interaction - I realize that this is a privacy concern. But I'd like to see other players on my map. Maybe players would only show when they have the app active - it means some sort of popup clickthrough when loading the app, but I'd be okay with that.  But I'd like to be able to give my stuff away.  I'd like to be able to see who in a crowd is playing and who isn't.  Even if it only showed me friendlies, that'd be something.  As it is, the only interaction I'm getting is via the forums that the Seattle Resistance has set up.  I'm lucky - I live in an area with a lot of portals and some very active (and creative) players.

So would I recommend Ingress to new players?  No.  If you get an invite, don't squander it - but don't expect to enjoy the game, yet, either.

I have a hunch it'll get better over time, but it's just not there, yet.