Showing posts with label Phoenix Games. Show all posts
Showing posts with label Phoenix Games. Show all posts

Wednesday, September 14, 2016

Requiem for a Game Store

Two weeks ago, we had the Game Night Anniversary Potluck. It was the last Game Night held at Phoenix.

This is a post that has been very hard for me to write. I've started and re-started several times, now. I've given up on editing it, so this is going to be a poorly-edited splat, and it'll probably run long.  You Have Been Warned.

The first experience I had with Phoenix was when I was stepping into a Waldenbooks.  Across the way, there was this bright yellow store - but it contained games.

I went in, bought some D&D stuff, chatted with the staff for a few, and headed out.

I had no idea at the time that Phoenix was going to be my game store of choice for more than a decade.

No idea at all.

Brian was a fantastic store owner. He didn't ignore the business end, but he clearly had a passion for games. And, further, he worked hard to make sure that the store was clean and organized - down to pushing the chairs back in and straightening tables at the end of the night.

Brian worked hard to make sure the store was a safe place - and that no-one was excluded. When it looked like cliques were starting to form at Game Night, he (subtly) broke them up and mixed the folk up again.

The shop was both kid-friendly and kid-safe, and Brian was not shy about asking troublemakers to leave. Usually just for the night, but sometimes for longer.

We weren't customers at Phoenix - we were family.  All of us.

Brian closed the store to move to California to be with his wife. None of us blame him (or her) for this. We all knew it was eventually coming.

I'm pretty sure everyone who was a regular at the store has at least a few Brian Stories.  Here are a few of mine:

Within the first year or so of his being open, I was briefly unemployed. Brian hired me to run the shop for a few weekends here and there so he could go to weddings and the like.

That Christmas, he handed me four sealed envelopes. "Choose two," he told me. And he shredded the other two right in front of me. "You are not allowed to open these until you're going to use them," he said.  I don't know what was in the two destroyed envelopes, but one of them was a 30% discount. The other was a 100% discount.

He hosted my bachelor party. As bachelor parties go, it was ridiculously tame - but he didn't know that going into it (although given how tame I am, he probably suspected as much).

The last game I bought at Phoenix was Quadropolis. The last game I played at Phoenix was Black Fleet.

I met Stephan Brissaud (now with Iello, then with both Days of Wonder and Asmodee) through Brian, and that led to my Demo Team work with Asmodee that lasted for a decade.

So some of the best memories (and best friends) that I have either happened at Phoenix or because of Phoenix.

Thank you, Brian, for a dozen of the best years of my life.

I hope your future endeavors are as successful. You've set a high bar for yourself (and for the other local game stores) to meet.

Thank you.

Wednesday, June 15, 2016

Last Week

I missed posting last week. I'm not sure if you noticed - I sure did.

My update schedule going to be a bit spotty this summer.

I'm embroiled in a couple of major projects that are taking far more time than I want to give to them. But it's time that takes me away from writing and photography. And gaming.

I had to look at my priorities and figure out what was important - it's not the first time I've done this, and it won't be the last.

But this blog - much as I love writing it - is lower than some of the things that I need to get done. Especially as many of these things are temporary.

I'm going to try to build up a backlog of posts in my spare time, but I can't promise a post every week this summer.

I mentioned a few weeks ago that the FLGS to which I give most of my gaming dollar may be closing. I don't know if I was clear enough that it may not be closing, too. There is a possible buyer in the picture, and I think he'd do a good job of it. But it'd still be a change.

I have a lot of thoughts about the FLGS and its role in the gaming community. Too many to throw down in a short post, and when I do get them down and organized, it's likely to ramble quite a bit off-topic and then back on as I tend to do.

Either way, my lovely and talented wife saw how hard I was taking even the potential loss of my local store, and took steps to help.

Last weekend, we went to Fantasium's Beer & Board Games. To check it out.

Fantasium is the closest game store to us geographically. We currently drive for about an hour to get to Phoenix (and it's well worth the drive and we won't be stopping as long as there is a Phoenix to support, thankyouverymuch). Fantasium is about ten minutes from the house. If that.

Fantasium, BTW, is where we get our graphic novel fix. They get that chunk of our comic book dollar not eaten by Comixology (and, if there were a way to give them a share of our Comixology dollar, we'd love to do that, too - shelf space is tight and gets a bit tighter with every book we buy).

Fantasium has open board gaming most of the afternoon on Saturdays, but at 7pm, they close down briefly and start charging a $5 cover. And it's 21+. That $5 cover gets you one serving of alcoholic beverage (they have a selection of ciders and hard root beers, not just beer). They have popcorn available for a small charge, too.

I'm a sucker for freshly-popped popcorn.

There were about a dozen folks there, and I watched people move from one table to another and introduce themselves between games. That's a good sign. I heard people at other tables teaching the rest of their table how to play some of the games, too.  That's another good sign.

They run until midnight - we left well before that point, but we had a good time (aided in no small part by the presence of friends who we brought with us).  The store has a small library of available games (including some good ones like Deus and Epic Spell Wars of the Battle Wizards: Duel at Mt Skullzfyre), and some folks brought in their own games that they were hoping to play.

Even if Phoenix stays open, I plan to attend Fantasium's gathering as often as possible. Because more community interaction is not a bad thing. More engagement with my people (gamers) is not a bad thing.

And, if the worst happens and Phoenix closes, it's nice to have another quality option available.

Next time, I'm going to talk about a couple of games that have hit the table lately. Or just one of them. I'm not sure, yet. I guess we'll find out together.

Wednesday, March 24, 2010

My Weekend

I don't normally write much about my real life and how that goes here, because I have other places to write about that.

But I just had an awesome gaming-related weekend, and the vast majority of it was gaming-related.

Friday, I had a chance to meet with Derek Chinn, who designed Telepathy. I had a chance to play a couple of unpublished prototypes, as well. I hope to write more about this later (say, once one or more of the prototypes see print, or if I have news to spill - and I do hope to have news to spill). Mike - the district manager at Uncle's Games set it up for me.

After that, my wife and I went to a game night hosted by a friend of one of her co-workers. We had a chance to play Werewolves of Miller's Hollow a couple of times. It's always fascinating to me how many variants people use when playing this one.

Saturday, we went to play D&D at Phoenix Games to celebrate the release of Player's Handbook 3.

Following that, we headed to The Airlock for boot camp. You see, The Airlock has two pricing tiers. Members pay less than non-members, but to become a member, you need 50 missions and a Boot Camp. The Boot Camp was useful, as there were one or two system-related things I still had questions on.

I also learned a bit more about the Catalyst Game Labs situation. ICV2 had an article about it, and then Catalyst responded again on their official blog ... After reading everything I could track down anywhere, I suspect that Catalyst will eventually be okay. Some products may be delayed - but gamers are used to that by now, right?

Sunday, I received a message from CROC about a scenario I wrote for Claustrophobia. He'd found a rather glaring error in the copy I sent him that made the game unwinnable for the humans.

AND I finally ordered my subscription to Spielbox, because they are about to start publishing in English.

Spielbox, by the way, was the first home of a lot of small game expansions. In the past, I've ordered several back issues so I could get the Minotaur, the Guardhouse, and the Carriage.

Three of these four weekend events are things I hope to write more about later. I also need to write more about game stores, but that will wait at least until after I"ve visited Gamma Ray Games (another local game store).