Remember a few weeks back, when I wrote about The Duke, and talked how my enjoyment of the game at GenCon sprang (in part) from my fond memories of Shogi?
While in the garage last week, I found my copy of Shogi For Beginners, which is fortunate, given the current prices for the book. And I realized that I want to play more of the game.
So I went to Amazon and ordered a cheap set. This set, to be more precise. I chose that one because of its nonstandard markings. Unfortunately, the set was terrible, and so I returned it. It was low-quality yellow plastic with an extremely cheap yellow vinyl mat for a board.
No. Really:
So, instead, I've ordered this set, which was recommended to me by a friend. It also uses nonstandard markings, and the way each piece moves is printed on the piece itself using a very clear (and concise) notation which reminds me a bit of the Navia Dratp notation. The promotion zones are colorful and clear. And I trust my friend's input.
So why do I crave more Shogi instead of the more common (and more conventional) Chess?
Let's start with "I'm not good at either of them." I'm a decent Chess player. Not exceptional. Not tournament-level. I understand the concept of the game, I know how the pieces move, and I am good at seeing my own doom coming. I'm even pretty good at frustrating my opponents. I'm just not good at getting the win.
So what's different enough about Shogi that I want to play more?
Most of the people I know are on a near-equal footing with me. The game is similar enough to Chess that it's familiar, but it's different enough that strong players of one aren't going to necessarily be strong players of the other.
Captured pieces are captured and not eliminated. When talking about Chess, we refer to pieces as having been captured. In reality, they have been destroyed. Eliminated. They are no longer at all relevant to the game. In Shogi, any piece I capture, I can put back on the board under my control. It means that sacrifice plays suddenly require a bit more thought. Because that Lance that I sacrificed a few moves ago could be used against me at any point.
Multiple pieces in Shogi can promote. In Chess, only the Pawn can promote, and only if it reaches the eighth rank. In Shogi, pretty much any piece except for the Gold General is able to promote. Each piece also has a specific promotion, too, so it's not like I can have a force of all Queens. Most of them promote to Gold General, but not all of them. And promotion doesn't require reaching the ninth rank - you only need to reach the seventh.
There is only one Rook and only one Bishop in Shogi. Knights only move forward (not sideways or back). Pawns don't attack diagonally. There's nothing that moves like a Queen - instead, there are two types of Generals who move differently. And there's a piece that moves like a pawn only with no "one space per turn" limitation.
It all leads to a game that has a great deal in common with Chess, but has enough significant differences that it has an entirely different feel. The different knight, for example, cripples my usual Chess strategy.
And sometimes that's all you really need, right?
Now I need a Xianqi set and a book on that ...
Showing posts with label Shogi. Show all posts
Showing posts with label Shogi. Show all posts
Wednesday, October 23, 2013
Wednesday, October 09, 2013
The Duke
Posted by
Eric Franklin
Twenty years ago, I was a Japanophile. I ate a ton of teriyaki (with chopsticks), I watched a lot of anime, and I read a ton of manga. At the time, I was much more a role-player than a boardgamer, but I still had a fascination with good board games.
In Seattle, there is a store called Uwajimaya. It's a Japanese grocery with a couple of local branches. The one in Seattle also includes a Kinokuniya Bookstore, and during one visit, I wandered out of the manga section and found a magnetic travel copy of Shogi. It was hidden in and amongst several much more expensive sets, but I still found it. I grabbed it and a copy of Shogi for Beginners, and called it good.
I puzzled over it for months, but didn't manage to get a game in for a while. Not until my college fencing partner turned out to be a Shogi player, and spent some time going over the game and some of its strategies with me. I was still never any good at it, but at least I started to figure out why I was losing so badly.
One of the distinctive features of the game is that the pieces are double-sided, and some pieces which reach a certain part of the board may promote themselves to a different piece which then moves differently.
Then, about ten years ago, I encountered Navia Dratp. It was a collectible chess-like game, and each piece had a different movement pattern again. And, in a clearly Shogi-influenced way, most pieces had the ability to promote themselves. And, if you could promote your King (called the "Navia" in this one), you won. The game was good. I bought a ton of the base game and its boosters. Then it went idle for close to a year before the expansion came out. I never bought any of the expansion boosters.
This year while at GenCon, I saw wooden pieces moving on a wooden board. The pieces were square, but the movement reminded me a great deal of Shogi - in part because they kept flipping over. I asked what the game was, and was told it was a new game from Catalyst Game Labs called The Duke. It had apparently been Kickstarted, and I had missed it.
But I had to try it. So I did. And I liked it. A lot. Because it reminded me of both Shogi and Navia Dratp, two games that I very much loved. But you don't have to just take my word for it, either - Catalyst has made it available for download as a print & play game on their website.
I've ordered it from my FLGS (I didn't buy as many games at GenCon this year, because I made a conscious decision to support my FLGS instead), but it hasn't arrived, yet. When it gets here, I very much hope that Stephanie enjoys it as much as I do.
In Seattle, there is a store called Uwajimaya. It's a Japanese grocery with a couple of local branches. The one in Seattle also includes a Kinokuniya Bookstore, and during one visit, I wandered out of the manga section and found a magnetic travel copy of Shogi. It was hidden in and amongst several much more expensive sets, but I still found it. I grabbed it and a copy of Shogi for Beginners, and called it good.
I puzzled over it for months, but didn't manage to get a game in for a while. Not until my college fencing partner turned out to be a Shogi player, and spent some time going over the game and some of its strategies with me. I was still never any good at it, but at least I started to figure out why I was losing so badly.
One of the distinctive features of the game is that the pieces are double-sided, and some pieces which reach a certain part of the board may promote themselves to a different piece which then moves differently.
Then, about ten years ago, I encountered Navia Dratp. It was a collectible chess-like game, and each piece had a different movement pattern again. And, in a clearly Shogi-influenced way, most pieces had the ability to promote themselves. And, if you could promote your King (called the "Navia" in this one), you won. The game was good. I bought a ton of the base game and its boosters. Then it went idle for close to a year before the expansion came out. I never bought any of the expansion boosters.
This year while at GenCon, I saw wooden pieces moving on a wooden board. The pieces were square, but the movement reminded me a great deal of Shogi - in part because they kept flipping over. I asked what the game was, and was told it was a new game from Catalyst Game Labs called The Duke. It had apparently been Kickstarted, and I had missed it.
But I had to try it. So I did. And I liked it. A lot. Because it reminded me of both Shogi and Navia Dratp, two games that I very much loved. But you don't have to just take my word for it, either - Catalyst has made it available for download as a print & play game on their website.
I've ordered it from my FLGS (I didn't buy as many games at GenCon this year, because I made a conscious decision to support my FLGS instead), but it hasn't arrived, yet. When it gets here, I very much hope that Stephanie enjoys it as much as I do.
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