Showing posts with label Z-Man. Show all posts
Showing posts with label Z-Man. Show all posts

Wednesday, January 25, 2012

Customer Service

I have had several experiences over the last few months for which I would very much like to call out some of the excellent customer service I have received.

It's funny - customer service is something that we usually don't think about until something goes wrong. In gaming, that means misprints and damaged/defective/missing components.  When I order a product and it arrives in a reasonable time, it never occurs to me to even think about the customer service I've received, even though it was there.

The gaming industry is small enough that the publishers try very hard not to get a reputation for bad (or even mediocre) customer service.

So how do you ask for help when you want and/or need it?

Before you ask, do your homework - find out who their point of contact is. It doesn't do me any good to ask Atlas Games' web designer for help if I'm missing a pawn from my copy of Recess.

Here are a few simple rules:

Rule One: Be honest, polite, and respectful.

A few months back, my wife purchased for me (as a gift) most of Dominion. She bought it second-hand from a co-worker. There are now only two sets I lack, in fact. At the time she purchased it, there was a question as to whether the included sets were complete or not. So I sent a quick message to Jay of Rio Grande Games.

"My wife purchased (second-hand) a bundle of Dominion along with the expansions. Several pieces may be missing - is it possible to purchase single cards or other components directly through you, as needed to complete the set?"

It was only a few hours before Jay got back to me, asking what I was missing.  As it turns out, the sets were complete - but I am confident that he would have sent me any missing parts (possibly for a small fee, but that's only appropriate when I purchased second-hand).

And it probably goes without saying, but do your homework and ask the right person. Check the company's website to see if they have a customer service contact. If I ask the webmaster for a PDF, it won't do much good. Sometimes, you need to start your e-mail with, "I'm not sure if I have the correct person for this - if you are not the correct person, can you please forward this to the appropriate party?"

Rule Two: Don't be afraid to ask.

The worst thing a publisher can do is turn you down or ignore you. If this happens, you're out the ten minutes or so it took to type the e-mail.

As you may recall, I'm a big fan of the Bits and Mortar program. Now, I was browsing their site, and I realized that I have books from several of these publishers where I don't have the PDF versions. So I sent off some e-mails.

One publisher I contacted is not a current participant in the program, but their game had been distributed by another publisher who was a part of the program.

"I realize," I asked him, "that you aren't listed as a participant in the program, but I was wondering if you were considering membership or if you provide a discount code for DriveThru for people who have purchased print copies of your books."

I got the PDF. For free. It was accompanied by a brief note, "We are not currently running the bits and mortar program. However, as a gesture of goodwill and to say thanks for buying the game, I have sent you a Drivethru link to allow you to download a free copy."

If I hadn't asked, I wouldn't have received the PDF.

Rule Three: Be prepared to back it up.

The publisher may ask for some proof if you're asking for something for free that isn't a broken/missing/defective piece. Sometimes, they may ask for proof of defective or broken pieces.

I asked both Pelgrane Press and Mongoose Publishing for a variety of PDF files. Both are Bits and Mortar participants. In the case of Pelgrane, I'd had some of the books since before the program existed - and I told them that in my e-mail (Rule One). I didn't have receipts for any of these products.

Both publishers responded within a day or two. Both requested photos of the products to prove that I had them. This was easily done.

I had the PDF files within a day of sending in the photos.

Rule Four: Be as clear as possible.

Your e-mail should spell out what you have, then what you want.  Most of the letters I sent boiled down to: "I have X. I would like Y. What steps do I need to take?"

If you send an e-mail to a publisher that says, "I bought a book. Can I get the PDF?" The first thing they'll do is ask you "Which book?"  Or "I bought a game and it was missing a piece," they need to know which game and which piece.

If it's a missing promo, then it gets a bit stickier. Sometimes. This happened to me at GenCon a few years ago:  "I bought Mutant Chronicles at GenCon. It was my understanding that I was supposed to get a promo figure with that purchase - when I got home, I didn't see it in my packaging. Is this piece still available? If so, how do I go about getting one?"

An hour later, I had an e-mail from Fantasy Flight asking for my shipping address.

Some people will say, "I'm missing X, please ship replacements to:"  This is perfectly acceptable - just be polite. And remember that some publishers have a set procedure for replacement that they have to follow.  It's not the publisher's fault things were broken in shipping or misprinted or mispacked at the factory. Sometimes they have these procedures to they can figure out where the screw-up occurred (and prevent the mistake in the future).

I don't always get what I want, but I've found that - by following these four simple rules - I am successful more often than not.

Sunday, October 14, 2007

Writing For Pay - Interview is Now Up

As I'd mentioned previously, I was interviewed for Writing For Pay.

The interview is now up, as are The Show Notes.

Here are MY show notes (and clarifications):
1:20 - Wow. Do I really sound like that? Admittedly, I did have a cold at the time ...
2:04 - I chose a bad example in a few seconds here. The "Frequency" vs. "Availability" is not the best example I had. I just froze. "Scenery" vs. "Terrain" would have been a much better example. Also: "English games" should be "English-language games."
3:30 - I reference BGG.CON as being "a large convention" here. It's not large, but it is fairly influential. And I do want to go at some point. Very badly.
4:30 - I mention that the translation was "in-house," - I realized after the interview that, while some of it was in-house, not all of it was. Oops.
4:50 - Their translations have improved dramatically: Very true. They have a new group of translators who are also gamers, as well as being really neat people. I feel lucky that they still want my help. I love working with these guys.
5:27 - Wooly Bully was the first game to leap to mind. The translation for Wooly Bully is quite good. I could have chosen a better example.
5:40 - It's true. Some of their translators were non-gamers. I was shocked the first time I heard this. Their current translators are gamers.
5:55 - I believe this strongly: If it's a game product, involve gamers. By all means, run it past a non-gamer or two to check for clarity, but make sure you're not alienating gamers.
6:40 - Publishers bringing across European games include Asmodee, Rio Grande Games, and Z-Man games. There are (of couse) others.
7:35 - I love reading French games. I have a stack of French RPG books like you wouldn't believe. They were a gift from Christophe Arnoult after my first Origins. I'm still puzzling through them and considering running a game of C.O.P.S.
8:10 - Yep. Hell Dorado. I'm not comfortable discussing it too much, but I can acknowledge that I'm working on it. The official forums are here.
8:40 - It's the Thirty Years' War. I can't belive I blanked on this. And yes, it was the 1600's, not the 1500's.
9:20 - "We realized," meaning ... um ... I'm not sure. Although, in Hell Dorado, the Thirty Years' War is (if I recall correctly) paused. The "Westerners" faction includes both Catholics and Protestants.
9:50 - Items, Objects, Tokens, Markers, and Counters. Any errors on these in Dungeon Twister are my fault. Something I learned the hard way.
10:50 - I love the fact that I'm comfortable enough to contact Christophe Boelinger directly to ask for help. I was pretty incoherent the first time I met him. He put me at ease pretty quickly. I got an e-mail from Bruno Faidutti, once, and was incoherent for days.
11:20 - Werewolves of Miller's Hollow: New Moon is in Customs right now.
11:50 - We went back and forth and back and forth and wound up directly contacting the designer to find out what happens with the card in question. And then we figured out how to phrase it so as to avoid confusion.
12:30 - It's true: I'd love to help anyone with their games.
13:01 - Talking Game is a successful gaming blog. I'm just not all that influential. Yet. I'd love to have Tom Vasel's readership/listenership.