Friday, December 19, 2008

Formula D

I've now played Formula D a few times, and have even had the chance to try the street racing.

As you may not know, I was a fan of Formula Dé, and I own several of the tracks.

Because of this, I was initially skeptical when Asmodee told me that they were doing a new edition and were changing the rules somewhat. I knew it would sell, because Formula Dé had been out of print long enough that it was commanding disturbingly high eBay prices - even with their one-shot reprint of a few years ago. What I was uneasy with were rules changes. When they mentioned adding illegal street racing to the mix, I was concerned. I didn't see how to make it feel different from the basic Formula One racing, so I didn't see any added value to it.

I'm very glad to be proven wrong. The improved components are nice, and I really like the street racing. The differing abilities of the drivers are nice, and make for a very interesting race. Admittedly, not all abilities are created equal - and some of them are dramatically less useful with fewer players. The addition of Nitro and the different repair rules give it a different feel, as well.

And it's worth noting that the included track has three different special rules. The next street track (which I've seen) also has a few new tricks up its sleeve.

I hope all future releases include at least one street track, as it brings a lot to the game that I had not expected.

We'll be playing again on the day after Christmas. And probably again over New Year's Eve.

Next year, I will be tracking my games played online as well as in person, so expect that I'll show more plays of Neuroshima Hex, The Settlers of Catan, Carcassonne, and Wits and Wagers in my Games Played.

If I don't post again before then, I wish a very merry Christmas to those of you who are reading this.

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