This is my second tournament of the day.
Showing posts with label Formula D. Show all posts
Showing posts with label Formula D. Show all posts
Thursday, August 15, 2013
Wednesday, July 22, 2009
GenCon Games
Posted by
Eric Franklin
As I'm sure you know by now, I work the Asmodee booth at GenCon. If you didn't know that already, then you probably haven't been reading very long.
So I'd been wondering what games we'd be focusing on at GenCon this year. I'm still not sure which games will be our focus, but, after receiving a package this evening, I now have a much better idea.
I was specifically told to be familiar with the rules for these games:
Bombay, Snow Tails, Dixit, Two expansions for Formula D, Bakong, You Robot, and Ca$h 'n Gun$: Live.
Not a problem. I also expect to play a fair amount of Giants, Jungle Speed, and Ghost Stories. And, of course, that old convention standby, Werewolves of Miller's Hollow.
This year, we're sharing Booth 1601 with Repos Production.
My lovely and talented wife, Stephanie, will be present again this year. It means that our booth has three languages covered - I speak English, Stephanie is fluent in Spanish, and, of course, the Asmodee and Repos folks all speak French.
We have less than a month to go until GenCon. Because of this, I'll be spending the next few weeks getting ready - it means my updates will be probably shorter than you've gotten used to. As long-winded as I've been lately, this might be a good thing.
So I'd been wondering what games we'd be focusing on at GenCon this year. I'm still not sure which games will be our focus, but, after receiving a package this evening, I now have a much better idea.
I was specifically told to be familiar with the rules for these games:
Bombay, Snow Tails, Dixit, Two expansions for Formula D, Bakong, You Robot, and Ca$h 'n Gun$: Live.
Not a problem. I also expect to play a fair amount of Giants, Jungle Speed, and Ghost Stories. And, of course, that old convention standby, Werewolves of Miller's Hollow.
This year, we're sharing Booth 1601 with Repos Production.
My lovely and talented wife, Stephanie, will be present again this year. It means that our booth has three languages covered - I speak English, Stephanie is fluent in Spanish, and, of course, the Asmodee and Repos folks all speak French.
We have less than a month to go until GenCon. Because of this, I'll be spending the next few weeks getting ready - it means my updates will be probably shorter than you've gotten used to. As long-winded as I've been lately, this might be a good thing.
Monday, December 29, 2008
Formula D New Tracks Preview
Posted by
Eric Franklin
A quick update to my previous Formula D post:
Asmodee France has posted images of the new tracks.
Sebring is primarily a speed track - with some very short one-stop curves.
Chicago East Park is ... brutal. Intersections, a jump, and long stretches where there are only two lanes make this a particularly interesting track. These are the tricks to which I alluded in my previous post.
Asmodee France has posted images of the new tracks.
Sebring is primarily a speed track - with some very short one-stop curves.
Chicago East Park is ... brutal. Intersections, a jump, and long stretches where there are only two lanes make this a particularly interesting track. These are the tricks to which I alluded in my previous post.
Friday, December 19, 2008
Formula D
Posted by
Eric Franklin
I've now played Formula D a few times, and have even had the chance to try the street racing.
As you may not know, I was a fan of Formula Dé, and I own several of the tracks.
Because of this, I was initially skeptical when Asmodee told me that they were doing a new edition and were changing the rules somewhat. I knew it would sell, because Formula Dé had been out of print long enough that it was commanding disturbingly high eBay prices - even with their one-shot reprint of a few years ago. What I was uneasy with were rules changes. When they mentioned adding illegal street racing to the mix, I was concerned. I didn't see how to make it feel different from the basic Formula One racing, so I didn't see any added value to it.
I'm very glad to be proven wrong. The improved components are nice, and I really like the street racing. The differing abilities of the drivers are nice, and make for a very interesting race. Admittedly, not all abilities are created equal - and some of them are dramatically less useful with fewer players. The addition of Nitro and the different repair rules give it a different feel, as well.
And it's worth noting that the included track has three different special rules. The next street track (which I've seen) also has a few new tricks up its sleeve.
I hope all future releases include at least one street track, as it brings a lot to the game that I had not expected.
We'll be playing again on the day after Christmas. And probably again over New Year's Eve.
Next year, I will be tracking my games played online as well as in person, so expect that I'll show more plays of Neuroshima Hex, The Settlers of Catan, Carcassonne, and Wits and Wagers in my Games Played.
If I don't post again before then, I wish a very merry Christmas to those of you who are reading this.
As you may not know, I was a fan of Formula Dé, and I own several of the tracks.
Because of this, I was initially skeptical when Asmodee told me that they were doing a new edition and were changing the rules somewhat. I knew it would sell, because Formula Dé had been out of print long enough that it was commanding disturbingly high eBay prices - even with their one-shot reprint of a few years ago. What I was uneasy with were rules changes. When they mentioned adding illegal street racing to the mix, I was concerned. I didn't see how to make it feel different from the basic Formula One racing, so I didn't see any added value to it.
I'm very glad to be proven wrong. The improved components are nice, and I really like the street racing. The differing abilities of the drivers are nice, and make for a very interesting race. Admittedly, not all abilities are created equal - and some of them are dramatically less useful with fewer players. The addition of Nitro and the different repair rules give it a different feel, as well.
And it's worth noting that the included track has three different special rules. The next street track (which I've seen) also has a few new tricks up its sleeve.
I hope all future releases include at least one street track, as it brings a lot to the game that I had not expected.
We'll be playing again on the day after Christmas. And probably again over New Year's Eve.
Next year, I will be tracking my games played online as well as in person, so expect that I'll show more plays of Neuroshima Hex, The Settlers of Catan, Carcassonne, and Wits and Wagers in my Games Played.
If I don't post again before then, I wish a very merry Christmas to those of you who are reading this.
Thursday, November 06, 2008
November
Posted by
Eric Franklin
It's going to be a busy few weeks of gaming!
I've had it since just before GenCon, but I'm going to get a chance to play Death Wears White, the first of (hopefully) a series of murder party games. The friend who is hosting said it was "How To Host A Murder done right." I've looked over my character - and it certainly looks like fun.
Releasing this month:
Formula D - one of my group's favorites. I approve of the changes made, and am looking forward to this being available.
Dungeon Twister: Fire and Water in English. I have my "Multiple Uses" post for the characters partially-written, because I know you're all waiting for it.
Ghost Stories - a co-op game that is reportedly harder than Pandemic.
The Z-Man games edition of Neuroshima Hex is supposed to be coming this month. It should be compatible with my copy of the Doomsday Machine and Babel 13 (which I pre-ordered direct from Portal). I'm hoping the US release will mean I won't be the only person logged onto the online version in the evenings, like I am currently. Also? If anyone wants to play sometime, just meet me there. I'm not there as much as I'd like to be, but I do spend some time there.
Giants was released at Essen. The game looks really good, and I expect it to be a lot of fun as well.
Things I'm Working On:
*GAME NAME CENSORED* for *PUBLISHER BLACKOUT*
*GAME NAME REMOVED* for Asmodee
Dungeon Twister Characters: Multiple Uses post for Fire & Water
I've had it since just before GenCon, but I'm going to get a chance to play Death Wears White, the first of (hopefully) a series of murder party games. The friend who is hosting said it was "How To Host A Murder done right." I've looked over my character - and it certainly looks like fun.
Releasing this month:
Formula D - one of my group's favorites. I approve of the changes made, and am looking forward to this being available.
Dungeon Twister: Fire and Water in English. I have my "Multiple Uses" post for the characters partially-written, because I know you're all waiting for it.
Ghost Stories - a co-op game that is reportedly harder than Pandemic.
The Z-Man games edition of Neuroshima Hex is supposed to be coming this month. It should be compatible with my copy of the Doomsday Machine and Babel 13 (which I pre-ordered direct from Portal). I'm hoping the US release will mean I won't be the only person logged onto the online version in the evenings, like I am currently. Also? If anyone wants to play sometime, just meet me there. I'm not there as much as I'd like to be, but I do spend some time there.
Giants was released at Essen. The game looks really good, and I expect it to be a lot of fun as well.
Things I'm Working On:
*GAME NAME CENSORED* for *PUBLISHER BLACKOUT*
*GAME NAME REMOVED* for Asmodee
Dungeon Twister Characters: Multiple Uses post for Fire & Water
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