Showing posts with label Death Wears White. Show all posts
Showing posts with label Death Wears White. Show all posts

Wednesday, November 19, 2008

Death Wears White


Death Wears White
Originally uploaded by GameThyme
I've done a few of the How to Host A Murder parties in the past, and was (to be honest) disappointed with them. So I didn't expect to like Death Wears White. In fact, I crinched when I heard that Asmodee was releasing a Murdery Mystery Party Game.

Then the box arrived, and it was packed.

The thing in the box that piqued my interest the most was a page of postage-stamp sized markers labled "Action Point."

...

Action Points? In a Murder Mystery Party Game? How does that work?

Well, it turns out that this is nothing like the How To Host A Murder games. Shall we start at the top?

One: The murderer knows that they are the murderer, as opposed to learning it at the end of the last round, after a number of rounds in which every single other player is made a Red Herring through use of clever wording.

Two: No rounds. Each player receives a character packet containing their character information - ideally, the organizer will hand it out a few weeks in advance, because each character also has some things they have to bring with (one character, for example, is supposed to bring a gun).

Three: Along with the "No Rounds" thing, it's worth noting: All of the evidence and clues contained in the box are in play from the beginning - just spend the AP. It's also worth noting that "I search the body" is 1 AP. But you can also search specific parts of the body, if you think there might be a clue or a hint there. The organizer has this information available, and may also have physical clues to give you (order forms, packing lists, letters, medical files ... ). All you have to do is ask the right questions.

Four: Action Points. While each character has information they are required to disclose (if asked), you won't always know what to ask. Action Points are a representation of effort expended to sneak off or just to search an area (or a person). Players choose where to spend their resources - and they can work together and pool their resources.

Five: The names are not puns. I know that this is a non-critical thing - and at least one of the names is still a joke, but it's a lot more subtle than a pun. The pun names really annoyed me in the "How To Host ... " series.

Now, it's not perfect. One character's pamphlet, for example, lists the wrong twin brother as having a tattoo. Players should show up in costume - and others have props that they need. One character, for example, needs a gun. Another should look 9 months pregnant.

I also made a few mistakes in play - there were clues I should have followed-up on, a few things that were right in front of me that I didn't check on. I also treated the two gunmen as NPC's, not realizing that they were also characters.

But I had a good time, and I'd do it again. I'm told there is another Murdery Mystery Party game in the works from Asmodee - I look forward to seeing how full of stuff it winds up being.

(Oh: One mini-gripe about the GeekMod process on Boardgamegeek. In general, it works very well. When trying to upload photos for this one, however, I was repeatedly declined with the comment "Image is irrelevant to subject matter," and another comment of, "If these are people playing the game, where is the game?" If you're GeekModding, please look at the game if there is a question of relevance.)

Thursday, November 06, 2008

November

It's going to be a busy few weeks of gaming!

I've had it since just before GenCon, but I'm going to get a chance to play Death Wears White, the first of (hopefully) a series of murder party games. The friend who is hosting said it was "How To Host A Murder done right." I've looked over my character - and it certainly looks like fun.

Releasing this month:
Formula D - one of my group's favorites. I approve of the changes made, and am looking forward to this being available.

Dungeon Twister: Fire and Water in English. I have my "Multiple Uses" post for the characters partially-written, because I know you're all waiting for it.

Ghost Stories - a co-op game that is reportedly harder than Pandemic.

The Z-Man games edition of Neuroshima Hex is supposed to be coming this month. It should be compatible with my copy of the Doomsday Machine and Babel 13 (which I pre-ordered direct from Portal). I'm hoping the US release will mean I won't be the only person logged onto the online version in the evenings, like I am currently. Also? If anyone wants to play sometime, just meet me there. I'm not there as much as I'd like to be, but I do spend some time there.

Giants was released at Essen. The game looks really good, and I expect it to be a lot of fun as well.

Things I'm Working On:
*GAME NAME CENSORED* for *PUBLISHER BLACKOUT*
*GAME NAME REMOVED* for Asmodee
Dungeon Twister Characters: Multiple Uses post for Fire & Water

Wednesday, April 09, 2008

What's Coming?

I never know for sure what's going to make it into print in English and what isn't, but here's what I've seen in English that I feel safe discussing:

Sharur: Evolutions didn't make the cut. I first saw this one more than five years ago and, while I enjoyed it, my group had a lukewarm to cool response. This response appears to have been fairly typical.

Rattlesnake City didn't make the cut (although the English rules are available on the publisher's website). I'm not sure if Asmodee was going to publish in English or just distribute. Either way, the game was ... okay. I'm a bit of a game snob, so take that with whatever amount of salt you feel you need.

Renaissance has disappeared from Asmodee's website. This means that it may not make the cut, which disappoints me. I very much enjoy the game. I may have to dig it out tonight, in fact.

Asmodee US is showing Ca$h'n Gun$: Yakuzas as a new release, so it may be available already. This adds throwing stars and knives to the game, as well as including the card for the shotgun (but not the shotgun itself).

Serge Laget and Bruno Cathala have teamed up once again to bring us Senji. I've seen the translation on this, and it looks like a lot of fun. Asmodee US is claiming a summer release, so I expect this will be a GenCon launch - I have been wrong before, of course. Either way, it's a solid game with multiple paths to victory. There's some preview information up on the Asmodee US website.

Death Wears White (A "How To Host A Mystery" type of game) is reportedly enroute.

Don't give up on Hell Dorado. It's coming. I'm craving this one after having run demos for it at GenCon a few years ago.

Three Hero: Immortal King games are enroute. The Infernal Forge, The Lair of the Lich, and The Den of Dementia (Don't hold me to those translations as the final English titles). All three are non-collectable two-player card games. You can mix and match components - One player has a party of adventurers, the other is the dungeon the adventurers are exploring. The game is a great deal of fun, and I can't wait to play it with my English-speaking friends.

The new edition of Formula De is still in progress. I don't have much to say on this other than that I've liked the tweaks I've seen so far.

Of course, I'm craving Dungeon Twister: Fire and Water. Most people find this to be the most difficult of the expansions released for the game. I understand their argument. I really like the expansion, and will be playing it more soon (I'm hosting a DT tournament on the 27th). I hope to have a "Multiple Use" post up at about the same time people start looking for strategy advice.

There's only one other game I've seen the English for - I don't want to be the one to spill the beans on this one, however, so I'll let it slide for now.