I pre-ordered a Kindle Fire. I'll let you know what I think once it gets here - the appeal to me is the statement that it'll have a "desktop-quality" PDF reader. While I love reading PDF's on my Kindle DX, it's inconvenient when gaming because it's not as easy to search for a specific rule if a question comes up. I will post a full review once it arrives. Well, a few weeks after it arrives. I need to test it thoroughly, first.
Do: Pilgrims of the Flying Temple is a bit like Fiasco backwards. In Fiasco, things start out messed up and then continue to go bad. In Do, the PCs are there to fix a problem and, more often than not, should succeed. And, as an added bonus, it's much more kid-friendly. Definitely worth picking up.
Jungle Speed is now available at Target, Toys-R-Us, and some Wal*Mart stores. I've personally seen it at Target at Toys-R-Us. I hope they sell a billion of them. There's even a commercial that is airing on Nickelodeon and Cartoon network. It's worth noting that the game no longer includes a wooden totem - it comes with a soft rubber totem. To my mind, this is a good thing - no more property damage from when the totem goes flying.
The Dungeon Twister video game has apparently been delayed. Again. The last word I'd had said "September 14." Obviously that date came and went. There's a fairly recent video on TricTrac.tv that shows Chris Boelinger talking about the game. If I spoke French, I'd love to translate it. Sadly, I only speak English, and I'm not even terribly good at that. I hear that it may be playable at Essen this year - it was playable at the recent Asmoday. When I get more news about its release, I'll share it with you. Believe me, I want this at least as much as most of you. Probably more, actually. After all, I've written more about Dungeon Twister in all its forms than nearly anyone else out there, including Chris. Also? I've seen several teasers for the next set, Traps. I can't wait to see how the finished product plays.
The game I'm most excited about from Essen? I'm not sure. Takenoko looks amazing (and simple). Cyclades: Hades looks to be a lot of fun. Ghost Stories: Black Secret should be good. There's a standalone 51st State expansion coming, too. Of course Claustrophobia de Profundis is good, but I already have it. It's hard to get excited about the release of a game you already have ... there are just so many good games hitting all at once.
Speaking of Good Games, Tikal II won the Games Magazine Game of the Year. I don't always agree with their decisions, but I've been saying since I got it that Tikal II isn't a bad game - it's just that people are too busy comparing it to the original. I honestly think the game has been hurt by its association with the original. The only thing they have in common is their theme and their designers.
I'm not sure if you noticed, but Gamethyme.com now has a favicon. Those of you reading via RSS obviously haven't noticed. Thanks for the change, Blogger team! It's small but (for me, at least) important.
I'm considering changing the name of the blog from "Talking Game" to "Gamethyme's Talking Game" or "Talking Game with Gamethyme." Something like that. I don't want to drop "Talking Game" because I get a LOT of Google Hits from it, and I want to more deeply incorporate "Gamethyme" to the title. Thoughts and suggestions are, of course, welcome - just leave me a comment.
I went back to that game store I mentioned a few months ago. As soon as I was half-way through the door, I was greeted warmly and asked if I needed help finding anything. The guy knew right were it was, guided me there, and helped me find the exact one I needed. It still had the obnoxious Yu-Gi-Oh duel machine thing and the signs warning people not to use their table or their chess sets, but the staffer was a huge improvement. When I asked him what was new and good this week, he pointed out that new Games Workshop naval game. "Just about everything else," he told me, "is in a holding pattern for Essen." It means that he was at least marginally aware of the industry, unlike the folks that had been there during my previous visit. I'm happy with Phoenix Games, so I won't ever spend a lot of money here, but it means I can use this place as an emergency backup for supplies like sleeves or occasional games that Phoenix can't get for whatever reason (and there aren't a lot of those).
... and that about wraps up what I have to say this week. Next week, I'll be talking more about de Profundis. Unless something big drops in the meantime.
Showing posts with label Jungle Speed. Show all posts
Showing posts with label Jungle Speed. Show all posts
Wednesday, October 12, 2011
Wednesday, July 22, 2009
GenCon Games
Posted by
Eric Franklin
As I'm sure you know by now, I work the Asmodee booth at GenCon. If you didn't know that already, then you probably haven't been reading very long.
So I'd been wondering what games we'd be focusing on at GenCon this year. I'm still not sure which games will be our focus, but, after receiving a package this evening, I now have a much better idea.
I was specifically told to be familiar with the rules for these games:
Bombay, Snow Tails, Dixit, Two expansions for Formula D, Bakong, You Robot, and Ca$h 'n Gun$: Live.
Not a problem. I also expect to play a fair amount of Giants, Jungle Speed, and Ghost Stories. And, of course, that old convention standby, Werewolves of Miller's Hollow.
This year, we're sharing Booth 1601 with Repos Production.
My lovely and talented wife, Stephanie, will be present again this year. It means that our booth has three languages covered - I speak English, Stephanie is fluent in Spanish, and, of course, the Asmodee and Repos folks all speak French.
We have less than a month to go until GenCon. Because of this, I'll be spending the next few weeks getting ready - it means my updates will be probably shorter than you've gotten used to. As long-winded as I've been lately, this might be a good thing.
So I'd been wondering what games we'd be focusing on at GenCon this year. I'm still not sure which games will be our focus, but, after receiving a package this evening, I now have a much better idea.
I was specifically told to be familiar with the rules for these games:
Bombay, Snow Tails, Dixit, Two expansions for Formula D, Bakong, You Robot, and Ca$h 'n Gun$: Live.
Not a problem. I also expect to play a fair amount of Giants, Jungle Speed, and Ghost Stories. And, of course, that old convention standby, Werewolves of Miller's Hollow.
This year, we're sharing Booth 1601 with Repos Production.
My lovely and talented wife, Stephanie, will be present again this year. It means that our booth has three languages covered - I speak English, Stephanie is fluent in Spanish, and, of course, the Asmodee and Repos folks all speak French.
We have less than a month to go until GenCon. Because of this, I'll be spending the next few weeks getting ready - it means my updates will be probably shorter than you've gotten used to. As long-winded as I've been lately, this might be a good thing.
Friday, January 16, 2009
Jungle Speed: Now Available As Wii-Ware
Posted by
Eric Franklin
A short update:
I'll be downloading this sometime this weekend.
I'll let you know what I think.
I'll be downloading this sometime this weekend.
I'll let you know what I think.
Saturday, May 31, 2008
The Most Dangerous Game
Posted by
Eric Franklin
No, not hunting people.
Jungle Speed. I've never seen a game which so completely changes people.
My wife is a beautiful woman. She's not a very competitive person when gaming - that's not to say she isn't a skilled competitor. She's just not very trash-talking or in-your-face.
But get Jungle Speed out, and this happens:

If you look at the cards played, you can see that this is an "All-Grab" card. Two players have just barely started to move, and two are already fighting over the totem. One of the two blurs struggling over the totem is my wife.
The game's impact is such that we require all players to remove all jewelry from their hands before playing. And we can't play in the presence of children.
My wife isn't the only person impacted by the game, either. My good friend Dawn doesn't swear. She has a son and works as a newspaper editor (and freelance edits for WotC), so she is very aware of her language choices. She's very particular about the language she allows to escape her mouth.
Now, my Wednesday night game night is held at a game store which is open to the public. We sometimes have small children about, so we're pretty particular about our language as well.
The last time we played Jungle Speed, Dawn caught herself swearing. A lot. It doesn't help that I'd included the expansion.
There are a few games designed to cause pain or suffering, such as Shocking Roulette, Really Wild Bug Eating Party, Quelf and Nautilus (have you tried it?) but they hold no interest for me.
I have games which have cut me, games which have fallen on my toes, and games which have caused me to injure myself in other ways (Curses nearly always causes a strain). But Jungle Speed is the only game which I have played which nearly always draws blood or causes bruises. It's the only game I own which has put holes in walls and dented ceilings.
And I just keep coming back for more ...
Jungle Speed. I've never seen a game which so completely changes people.
My wife is a beautiful woman. She's not a very competitive person when gaming - that's not to say she isn't a skilled competitor. She's just not very trash-talking or in-your-face.
But get Jungle Speed out, and this happens:
If you look at the cards played, you can see that this is an "All-Grab" card. Two players have just barely started to move, and two are already fighting over the totem. One of the two blurs struggling over the totem is my wife.
The game's impact is such that we require all players to remove all jewelry from their hands before playing. And we can't play in the presence of children.
My wife isn't the only person impacted by the game, either. My good friend Dawn doesn't swear. She has a son and works as a newspaper editor (and freelance edits for WotC), so she is very aware of her language choices. She's very particular about the language she allows to escape her mouth.
Now, my Wednesday night game night is held at a game store which is open to the public. We sometimes have small children about, so we're pretty particular about our language as well.
The last time we played Jungle Speed, Dawn caught herself swearing. A lot. It doesn't help that I'd included the expansion.
There are a few games designed to cause pain or suffering, such as Shocking Roulette, Really Wild Bug Eating Party, Quelf and Nautilus (have you tried it?) but they hold no interest for me.
I have games which have cut me, games which have fallen on my toes, and games which have caused me to injure myself in other ways (Curses nearly always causes a strain). But Jungle Speed is the only game which I have played which nearly always draws blood or causes bruises. It's the only game I own which has put holes in walls and dented ceilings.
And I just keep coming back for more ...
Tuesday, August 28, 2007
GenCon 2007 Post No. 2: What I Demoed
Posted by
Eric Franklin
What I Demoed this year:
Going in, we knew The Plan - My wife was going to focus on Wicked Witches Way, and I was going to focus on Dungeon Twister.
As they say, however, no plan survives intact first contact withthe enemy customers.
Games I ran demos for:
Dungeon Twister - Big surprise, there. I know. I love this game, but didn't get to play it as much this year - the other games in the booth were more popular, and our booth was CONSTANTLY packed.
Wicked Witches Way - My wife was theoretically in charge of demoing this one. It ended up working a bit differently, but we sold a fair number. A lot of people saw this as being "a kid's game." Stephanie set them straight pretty quickly on that front - while kids can play it, it's got enough depth to keep grownups occupied.
Wooly Bully - It's a simple tile-laying game with a few twists. I only got to demo this once this year, but it led to a sale. I like this game best with three, I think.
Mall of Horror - My wife spent a lot more time playing this than I did. It wasn't new for this year, but it'd been sold out at distributors for a while. It drew a constant audience and sold like crazy. I love this game.
Mission: Red Planet - This game was supposed to be at GenCon last year, but hadn't arrived from the publisher, yet. I enjoy this game, but after playing it at GenCon this year, I like it a bit less than I did before GenCon. It's not a bad game, I just looked forward to the other games more than I did this one.
Jungle Speed - The most dangerous game in the booth. Also a game that doesn't sell unless it gets demoed (and then it's difficult NOT to sell). We didn't have our usual demo table this year due to a mixup at the warehouse. Which is both good and bad - we really didn't have room for the demo table, due to the crowds who showed up for Mall of Horror and Ca$h 'n Gun$.
Mr. Jack - Asmodee is distributing but not publishing this. There has been a lot of demand for this game in the US, and it's easy to see why. My wife and I have had this game for six months, now, so we had a natural edge. I played more games of this than any other game at GenCon. And my enjoyment of it just grew as I played.
Age of Gods - There hasn't been much buzz on this one - we had the printer's proof at the booth. I played it two years ago with some friends, and very much enjoyed it. The game itself is very simple, but setup can be slow, and it's not the easiest game to explain. It's a bit too long to be able to demo effectively, but if you have the time, it's a lot of fun. I'll write more on this one once it's out and I have my copy.
Frontiers - I love miniatures games, but I don't always have the time to paint, and finding an opponent can be a real pain sometimes. Battleground: Fantasy Warfare has become one of my favorites, as I can carry six or seven armies in my pockets. And there's no painting necessary. Frontiers is a good intermediary step between Battleground and actual metal. The rules are simpler than Battleground, and the play feels more like a board game than a miniatures game.
Ave Caesar - I only played this a couple of times, but I'm starting to realize that there is a fair amount of depth hidden in this extremely simple package. Every time I demoed it, it led to a sale. I freely admit it: I disliked this game when I first played it. It was too simple and not competitive enough for me. But this GenCon, there were several instances where I was blocked out of the Caesar Lane, and so lost for not paying homage! Another time, I managed to have a hand of all sixes at the end, and so had to pass my turn until someone else passed me. I was two spaces from the finish line. I'll be writing an entire entry on Ave Caesar soon, I suspect.
Iliad - Our focus game from last year. I only played it two or three times this year, but each time was different. My wife has a better grasp of this than I do, so she regularly defeats me when we play. With two, it's ... okay. With three or more, it's a much better game. It has similarites to Condottiere, but there are some rather considerable differences as well.
Werewolves of Miller's Hollow - The late-night large group Convention Game. Seriously. The game holds (out of one box) 8-18 players, and is all about reading people effectively (and bluffing effectively). I'd love to play this game with a world-class Poker player sometime. We had one game of 28 people. It took two boxes and nearly two hours to complete. And everyone stuck around until the end. Even the dead. It came down to the final three, too.
Ca$h 'n Gun$ - This is one of my favorite filler games. It's fast and fun. The rules are simple enough that the basic game can be taught in about three minutes. The ease of demoing this game led to LOTS of sales. And four to six people in the middle of the booth pointing orange foam guns at one another drew constant crowds TO the booth. My only problem with this game is the minimum of four players.
Going in, we knew The Plan - My wife was going to focus on Wicked Witches Way, and I was going to focus on Dungeon Twister.
As they say, however, no plan survives intact first contact with
Games I ran demos for:
Dungeon Twister - Big surprise, there. I know. I love this game, but didn't get to play it as much this year - the other games in the booth were more popular, and our booth was CONSTANTLY packed.
Wicked Witches Way - My wife was theoretically in charge of demoing this one. It ended up working a bit differently, but we sold a fair number. A lot of people saw this as being "a kid's game." Stephanie set them straight pretty quickly on that front - while kids can play it, it's got enough depth to keep grownups occupied.
Wooly Bully - It's a simple tile-laying game with a few twists. I only got to demo this once this year, but it led to a sale. I like this game best with three, I think.
Mall of Horror - My wife spent a lot more time playing this than I did. It wasn't new for this year, but it'd been sold out at distributors for a while. It drew a constant audience and sold like crazy. I love this game.
Mission: Red Planet - This game was supposed to be at GenCon last year, but hadn't arrived from the publisher, yet. I enjoy this game, but after playing it at GenCon this year, I like it a bit less than I did before GenCon. It's not a bad game, I just looked forward to the other games more than I did this one.
Jungle Speed - The most dangerous game in the booth. Also a game that doesn't sell unless it gets demoed (and then it's difficult NOT to sell). We didn't have our usual demo table this year due to a mixup at the warehouse. Which is both good and bad - we really didn't have room for the demo table, due to the crowds who showed up for Mall of Horror and Ca$h 'n Gun$.
Mr. Jack - Asmodee is distributing but not publishing this. There has been a lot of demand for this game in the US, and it's easy to see why. My wife and I have had this game for six months, now, so we had a natural edge. I played more games of this than any other game at GenCon. And my enjoyment of it just grew as I played.
Age of Gods - There hasn't been much buzz on this one - we had the printer's proof at the booth. I played it two years ago with some friends, and very much enjoyed it. The game itself is very simple, but setup can be slow, and it's not the easiest game to explain. It's a bit too long to be able to demo effectively, but if you have the time, it's a lot of fun. I'll write more on this one once it's out and I have my copy.
Frontiers - I love miniatures games, but I don't always have the time to paint, and finding an opponent can be a real pain sometimes. Battleground: Fantasy Warfare has become one of my favorites, as I can carry six or seven armies in my pockets. And there's no painting necessary. Frontiers is a good intermediary step between Battleground and actual metal. The rules are simpler than Battleground, and the play feels more like a board game than a miniatures game.
Ave Caesar - I only played this a couple of times, but I'm starting to realize that there is a fair amount of depth hidden in this extremely simple package. Every time I demoed it, it led to a sale. I freely admit it: I disliked this game when I first played it. It was too simple and not competitive enough for me. But this GenCon, there were several instances where I was blocked out of the Caesar Lane, and so lost for not paying homage! Another time, I managed to have a hand of all sixes at the end, and so had to pass my turn until someone else passed me. I was two spaces from the finish line. I'll be writing an entire entry on Ave Caesar soon, I suspect.
Iliad - Our focus game from last year. I only played it two or three times this year, but each time was different. My wife has a better grasp of this than I do, so she regularly defeats me when we play. With two, it's ... okay. With three or more, it's a much better game. It has similarites to Condottiere, but there are some rather considerable differences as well.
Werewolves of Miller's Hollow - The late-night large group Convention Game. Seriously. The game holds (out of one box) 8-18 players, and is all about reading people effectively (and bluffing effectively). I'd love to play this game with a world-class Poker player sometime. We had one game of 28 people. It took two boxes and nearly two hours to complete. And everyone stuck around until the end. Even the dead. It came down to the final three, too.
Ca$h 'n Gun$ - This is one of my favorite filler games. It's fast and fun. The rules are simple enough that the basic game can be taught in about three minutes. The ease of demoing this game led to LOTS of sales. And four to six people in the middle of the booth pointing orange foam guns at one another drew constant crowds TO the booth. My only problem with this game is the minimum of four players.
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